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GetPlayerObjectMaterial

注意

这个函数是在omp v1.1.0.2612中添加的,在以前的版本中不起作用!

描述

获取玩家物体指定索引的材质数据

参数名说明
playerid玩家 ID
objectid玩家物体 ID
materialIndex材质索引号(0-15)
&modelid存储模型 ID 的变量(通过引用传递)
textureLibrary[]存储纹理库名称的数组(通过引用传递)
textureLibrarySize纹理库数组的缓冲区大小
textureName[]存储纹理名称的数组(通过引用传递)
textureNameSize纹理名称数组的缓冲区大小
&materialColour存储材质颜色的变量(通过引用传递)

返回值

true - 函数执行成功

false - 函数执行失败(指定物体不存在或材质索引无效)

示例代码

new playerobjectid = CreatePlayerObject(playerid, 19371, 978.71143, -925.25708, 42.63720,   0.00000, 0.00000, 2.00000);
SetPlayerObjectMaterial(playerid, playerobjectid, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF);

new
modelid,
textureLibrary[16],
textureName[16],
materialColour;

GetPlayerObjectMaterial(playerid, playerobjectid, 0, modelid, textureLibrary, sizeof(textureLibrary), textureName, sizeof(textureName), materialColour);
// modelid = 19341
// textureLibrary = "egg_texts"
// textureName = "easter_egg01"
// materialColour = 0xFFFFFFFF

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