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GetPlayerObjectMaterialText

注意

这个函数是在omp v1.1.0.2612中添加的,在以前的版本中不起作用!

描述

获取玩家物体指定索引的材质文本数据

参数名说明
playerid玩家 ID
objectid玩家物体 ID
materialIndex材质索引号(0-15)
text[]存储文本内容的数组(通过引用传递)
textSize文本数组的缓冲区大小
&OBJECT_MATERIAL_SIZE:materialSize存储材质尺寸枚举的变量(通过引用传递)
fontFace[]存储字体名称的数组(通过引用传递)
fontFaceSize字体名称数组的缓冲区大小
&fontSize存储字体大小的变量(通过引用传递)
&bool:bold存储粗体状态的布尔变量(通过引用传递)
&fontColour存储字体颜色的变量(通过引用传递)
&backgroundColour存储背景颜色的变量(通过引用传递)
&OBJECT_MATERIAL_TEXT_ALIGN:textAlignment存储文本对齐方式的变量(通过引用传递)

返回值

true - 函数执行成功

false - 函数执行失败(指定物体不存在或材质索引无效)

示例代码

new playerobjectid = CreatePlayerObject(playerid, 19174, 986.42767, -983.14850, 40.95220,   0.00000, 0.00000, 186.00000);
SetPlayerObjectMaterialText(playerid, playerobjectid, "OPEN.MP", 0, OBJECT_MATERIAL_SIZE_256x128, "Arial", 38, true, 0xFF0000FF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_LEFT);

new
text[16],
OBJECT_MATERIAL_SIZE:materialSize,
fontFace[16],
fontSize,
bool:bold,
fontColour,
backgroundColour,
OBJECT_MATERIAL_TEXT_ALIGN:textAlignment;

GetPlayerObjectMaterialText(playerid, playerobjectid, 0, text, sizeof(text), materialSize, fontFace, sizeof(fontFace), fontSize, bold, fontColour, backgroundColour, textAlignment);
// text = "OPEN.MP"
// materialSize = OBJECT_MATERIAL_SIZE_256x128
// fontFace = "Arial"
// fontSize = 38
// bold = true
// fontColour = 0xFF0000FF
// backgroundColour = 0x00000000
// textAlignment = OBJECT_MATERIAL_TEXT_ALIGN_LEFT

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