GetPlayerPickupModel
注意
这个函数是在omp v1.1.0.2612中添加的,在以前的版本中不起作用!
描述
获取玩家拾取物的模型 ID
参数名 | 说明 |
---|---|
playerid | 玩家 ID |
pickupid | 需要获取模型 ID 的玩家拾取物 ID |
返回值
返回玩家拾取物的模型 ID
示例代码
new PlayerPickup[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
PlayerPickup[playerid] = CreatePlayerPickup(playerid, 1239, 1, 2010.0979, 1222.0642, 10.8206, -1);
new model = GetPlayerPickupModel(playerid, PlayerPickup[playerid]);
// model = 1239
return 1;
}
相关函数
- CreatePlayerPickup: 创建仅对单个玩家可见的拾取物
- DestroyPlayerPickup: 销毁玩家拾取物
- IsValidPlayerPickup: 验证玩家拾取物是否有效
- IsPlayerPickupStreamedIn: 检查玩家拾取物是否已流加载给玩家
- SetPlayerPickupPos: 设置玩家拾取物坐标
- GetPlayerPickupPos: 获取玩家拾取物坐标
- SetPlayerPickupModel: 设置玩家拾取物模型
- SetPlayerPickupType: 设置玩家拾取物类型
- GetPlayerPickupType: 获取玩家拾取物类型
- SetPlayerPickupVirtualWorld: 设置玩家拾取物虚拟世界 ID
- GetPlayerPickupVirtualWorld: 获取玩家拾取物虚拟世界 ID