IsPlayerObjectMoving
描述
检测指定玩家物体是否处于移动状态
参数名 | 说明 |
---|---|
playerid | 需检测的玩家 ID |
objectid | 待检测的玩家物体 ID |
返回值
1 - 玩家物体正在移动
0 - 玩家物体处于静止
示例代码
new gPlayerObject[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.2834, 0.0, 0.0, 96.0);
MovePlayerObject(playerid, gPlayerObject[playerid], 2001.195679, 1547.113892, 10.0, 2.0);
if (IsPlayerObjectMoving(playerid, gPlayerObject[playerid]))
{
StopPlayerObject(playerid, gPlayerObject[playerid]);
}
return 1;
}
相关函数
- CreatePlayerObject: 创建玩家专属物体
- DestroyPlayerObject: 销毁玩家物体
- IsValidPlayerObject: 验证玩家物体有效性
- MovePlayerObject: 移动玩家物体
- StopPlayerObject: 停止玩家物体移动
- SetPlayerObjectPos: 设置玩家物体坐标
- SetPlayerObjectRot: 设置玩家物体旋转角度
- GetPlayerObjectPos: 获取玩家物体坐标
- GetPlayerObjectRot: 获取玩家物体旋转角度
- AttachPlayerObjectToPlayer: 将玩家物体附加至玩家
- CreateObject: 创建物体
- DestroyObject: 销毁物体
- IsValidObject: 验证物体有效性
- MoveObject: 移动物体
- IsObjectMoving: 检测物体移动状态
- StopObject: 停止物体移动
- SetObjectPos: 设置物体坐标
- SetObjectRot: 设置物体旋转角度
- GetObjectPos: 获取物体坐标
- GetObjectRot: 获取物体旋转角度
- AttachObjectToPlayer: 将物体附加至玩家
相关回调
- OnPlayerObjectMoved: 当玩家物体停止移动时触发