PlayerTextDrawGetPreviewVehCol
注意
这个函数是在omp v1.1.0.2612中添加的,在以前的版本中不起作用!
描述
获取 3D 预览玩家文本绘图的车辆颜色
参数名 | 说明 |
---|---|
playerid | 玩家的 ID |
PlayerText:textid | 要获取车辆颜色的玩家文本绘图的 ID |
&colour1 | 用于存储主颜色的变量,通过引用传递 |
&colour2 | 用于存储副颜色的变量,通过引用传递 |
示例
new PlayerText:pTextdraw[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
pTextdraw[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "_");
PlayerTextDrawFont(playerid, pTextdraw[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawUseBox(playerid, pTextdraw[playerid], true);
PlayerTextDrawBoxColor(playerid, pTextdraw[playerid], 0x000000FF);
PlayerTextDrawTextSize(playerid, pTextdraw[playerid], 40.0, 40.0);
PlayerTextDrawSetPreviewModel(playerid, pTextdraw[playerid], 411);
PlayerTextDrawSetPreviewVehCol(playerid, pTextdraw[playerid], 6, 8);
new colour1, colour2;
PlayerTextDrawGetPreviewVehCol(playerid, pTextdraw[playerid], colour1, colour2);
// colour1 = 6
// colour2 = 8
return 1;
}
相关函数
- PlayerTextDrawSetPreviewModel: 设置 3D 玩家文本绘图的预览模型 ID
- PlayerTextDrawSetPreviewRot: 设置 3D 玩家文本绘图的预览旋转角度
- PlayerTextDrawFont: 设置玩家文本绘图的字体
相关回调
- OnPlayerClickPlayerTextDraw: 当玩家点击玩家文本绘图时触发