跳到主要内容

PlayerTextDrawGetPreviewVehCol

注意

这个函数是在omp v1.1.0.2612中添加的,在以前的版本中不起作用!

描述

获取 3D 预览玩家文本绘图的车辆颜色

参数名说明
playerid玩家的 ID
PlayerText:textid要获取车辆颜色的玩家文本绘图的 ID
&colour1用于存储主颜色的变量,通过引用传递
&colour2用于存储副颜色的变量,通过引用传递

示例

new PlayerText:pTextdraw[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
pTextdraw[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "_");
PlayerTextDrawFont(playerid, pTextdraw[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawUseBox(playerid, pTextdraw[playerid], true);
PlayerTextDrawBoxColor(playerid, pTextdraw[playerid], 0x000000FF);
PlayerTextDrawTextSize(playerid, pTextdraw[playerid], 40.0, 40.0);
PlayerTextDrawSetPreviewModel(playerid, pTextdraw[playerid], 411);
PlayerTextDrawSetPreviewVehCol(playerid, pTextdraw[playerid], 6, 8);

new colour1, colour2;
PlayerTextDrawGetPreviewVehCol(playerid, pTextdraw[playerid], colour1, colour2);
// colour1 = 6
// colour2 = 8
return 1;
}

相关函数

相关回调