NPC_GetHealth
注意
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Gets the health value of an NPC.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns the NPC's health as a float value.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkhealth", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new Float:health = NPC_GetHealth(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d health: %.2f", npcid, health);
return 1;
}
return 0;
}
Notes
- Health values typically range from 0.0 to 100.0
- An NPC with 0.0 health is considered dead
Related Functions
- NPC_SetHealth: Set NPC health
- NPC_GetArmour: Get NPC armour
- NPC_SetArmour: Set NPC armour
- NPC_IsDead: Check if NPC is dead
Related Callbacks
- OnNPCTakeDamage: Called when NPC takes damage
- OnNPCDeath: Called when NPC dies