NPC_GetVirtualWorld
注意
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Gets the virtual world an NPC is in.
| Name | Description |
|---|---|
| npcid | The ID of the NPC. |
Returns
Returns the virtual world ID, or 0 on error.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkvirtualworld", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new vw = NPC_GetVirtualWorld(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d virtual world: %d", npcid, vw);
return 1;
}
return 0;
}
Notes
注意
- Virtual worlds allow separation of NPCs and players.
- NPCs in different virtual worlds cannot see each other.
- Virtual world 0 is the default world.
Related Functions
- NPC_SetVirtualWorld: Set NPC virtual world.
- NPC_GetInterior: Get NPC interior.
- NPC_SetInterior: Set NPC interior.
Related Callbacks
- OnNPCSpawn: Called when NPC spawns.