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NPC_GetWeapon

注意

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Gets the current weapon an NPC is holding.

NameDescription
npcidThe ID of the NPC

Returns​

Returns the weapon ID that the NPC is currently holding.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkweapon", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new weapon = NPC_GetWeapon(npcid);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d weapon: %d", npcid, weapon);
return 1;
}
return 0;
}

Notes​

  • Returns 0 if the NPC has no weapon (fists)
  • Weapon IDs are the same as player weapon IDs