NPC_IsStreamedIn
注意
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Checks if an NPC is streamed in for a specific player.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
| playerid | The ID of the player to check |
Returns
Returns true if the NPC is streamed in for the player, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkstreamedin", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new bool:isStreamedIn = NPC_IsStreamedIn(npcid, playerid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is streamed in for you: %s", npcid, isStreamedIn ? "Yes" : "No");
return 1;
}
return 0;
}
Notes
- NPCs are only streamed in when within the player's streaming distance
- Streaming depends on distance and interior/virtual world matching
Related Functions
- NPC_IsAnyStreamedIn: Check if any player can see NPC
- NPC_SetPos: Set NPC position
Related Callbacks
No specific callbacks are triggered by this function.