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NPC_ResetAnimation

注意

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Resets an NPC's current animation to the default state.

NameDescription
npcidThe ID of the NPC

Returns​

Returns true if the operation was successful, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/resetanim", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

NPC_ResetAnimation(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d animation has been reset.", npcid);

return 1;
}
return 0;
}

Notes​

  • Stops all current animations and returns NPC to idle state
  • Equivalent to calling NPC_ClearAnimations

No specific callbacks are triggered by this function.