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NPC_ResumePlayingNode

注意

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Resumes paused node navigation for an NPC.

NameDescription
npcidThe ID of the NPC

Returns​

Returns true if the operation was successful, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/npcresumenode", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new bool:success = NPC_ResumePlayingNode(npcid);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d resume node: %s", npcid, success ? "Success" : "Failed");
return 1;
}
return 0;
}

Notes​

  • Only works if the NPC's node navigation was previously paused
  • The NPC will continue from where it was paused