NPC_SetFightingStyle
注意
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Sets an NPC's fighting style for melee combat.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
| style | The fighting style ID |
Returns
Returns true if the operation was successful, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setfightingstyle ", true, 18))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new styleid = strval(cmdtext[18]);
// Valid fighting styles: 4, 5, 6, 7, 15, 16
if (styleid != 4 && styleid != 5 && styleid != 6 && styleid != 7 && styleid != 15 && styleid != 16)
return SendClientMessage(playerid, 0xFF0000FF, "Invalid style. Valid: 4(Normal), 5(Boxing), 6(KungFu), 7(KneeHead), 15(GrabKick), 16(Elbow)");
NPC_SetFightingStyle(npcid, FIGHT_STYLE:styleid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d fighting style set to %d", npcid, styleid);
return 1;
}
return 0;
}
Notes
- Fighting styles affect melee attack animations and damage
- Use NPC_GetFightingStyle to check current style
- Style affects both attack animations and combat effectiveness
Related Functions
- NPC_GetFightingStyle: Get fighting style
- NPC_MeleeAttack: Make NPC attack
- NPC_IsMeleeAttacking: Check if attacking
- NPC_StopMeleeAttack: Stop attacking
Related Resources
Related Callbacks
- OnNPCGiveDamage: Called when NPC damages someone