NPC_SetKeys
注意
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Sets the key states for an NPC, simulating key presses.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
| upAndDown | Up/down key state |
| leftAndRight | Left/right key state |
| keys | The key combination to set |
Returns
Returns true if the operation was successful, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setkeys ", true, 9))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new idx = 9;
new keys = 0, updown = 0, leftright = 0;
// Parse keys
while (cmdtext[idx] == ' ') idx++;
if (cmdtext[idx] == '\0')
return SendClientMessage(playerid, 0xFF0000FF, "Usage: /setkeys [keys] [updown] [leftright]");
keys = strval(cmdtext[idx]);
// Skip to next parameter
while (cmdtext[idx] != ' ' && cmdtext[idx] != '\0') idx++;
while (cmdtext[idx] == ' ') idx++;
// Parse updown if exists
if (cmdtext[idx] != '\0')
{
updown = strval(cmdtext[idx]);
while (cmdtext[idx] != ' ' && cmdtext[idx] != '\0') idx++;
while (cmdtext[idx] == ' ') idx++;
// Parse leftright if exists
if (cmdtext[idx] != '\0')
{
leftright = strval(cmdtext[idx]);
}
}
NPC_SetKeys(npcid, keys, updown, leftright);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d keys: keys=%d, ud=%d, lr=%d", npcid, keys, updown, leftright);
return 1;
}
return 0;
}
Notes
- Keys affect NPC behavior in vehicles and on foot
- Use NPC_GetKeys to check current key states
- Key states persist until changed or NPC state resets
Related Functions
- NPC_GetKeys: Get NPC's key states
- NPC_PutInVehicle: Put NPC in vehicle
- NPC_Move: Make NPC move to position
- NPC_StopMove: Stop NPC movement
Related Resources
Related Callbacks
No specific callbacks are triggered by this function.