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Kick
Description
Kicks a player from the server. They will have to quit the game and re-connect if they wish to continue playing.
Name | Description |
---|---|
playerid | The ID of the player to kick. |
Returns
This function always returns 1, even if the function failed to execute (player specified doesn't exist).
Notes
warning
Any action taken directly before Kick() (such as sending a message with SendClientMessage) will not reach the player. A timer must be used to delay the kick.
Examples
// In order to display a message (eg. reason) for the player before the connection is closed
// you have to use a timer to create a delay. This delay only needs to be a few milliseconds long,
// but this example uses a full second just to be on the safe side.
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/kickme", true) == 0)
{
// Kick the player who executed this command.
// First, send them a message.
SendClientMessage(playerid, 0xFF0000FF, "You have been kicked!");
// Actually kick them a second later on a timer.
SetTimerEx("DelayedKick", 1000, false, "i", playerid);
return 1;
}
return 0;
}
forward DelayedKick(playerid);
public DelayedKick(playerid)
{
Kick(playerid);
return 1;
}