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BanEx

Description

Ban a player with a reason.

NameDescription
playeridThe ID of the player to ban.
const reason[]The reason for the ban.

Returns

This function does not return any specific values.

Notes

注意

Any action taken directly before BanEx() (such as sending a message with SendClientMessage) will not reach the player. A timer must be used to delay the ban.

Examples

public OnPlayerCommandText( playerid, cmdtext[] )
{
if (!strcmp(cmdtext, "/banme", true))
{
// Bans the player who executed this command and includes a reason ("Request")
BanEx(playerid, "Request");
return 1;
}
}

// In order to display a message (eg. reason) for the player before the connection is closed
// you have to use a timer to create a delay. This delay needs only to be a few milliseconds long,
// but this example uses a full second just to be on the safe side.

forward BanExPublic(playerid, reason[]);
public BanExPublic(playerid, reason[])
{
BanEx(playerid, reason);
}

stock BanExWithMessage(playerid, color, message[], reason[])
{
//reason - The ban reason to be used for BanEx.
SendClientMessage(playerid, color, message);
SetTimerEx("BanExPublic", 1000, false, "ds", playerid, reason);
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/banme", true) == 0)
{
//Bans the player who executed this command.
BanExWithMessage(playerid, 0xFF0000FF, "You have been banned!", "Request");
return 1;
}
return 0;
}
  • Ban: Ban a player from playing on the server.
  • Kick: Kick a player from the server.