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NetStats_MessagesReceived

Description

Gets the number of messages the server has received from the player.

NameDescription
playeridThe ID of the player to get the data from.

Returns

This function returns the number of messages the server has received from the player.

0 is returned if the player is not connected.

Examples

public OnPlayerCommandText(playerid,cmdtext[])
{
if (!strcmp(cmdtext, "/msgs"))
{
new szString[144];
format(szString, sizeof(szString), "You have sent %i network messages.", NetStats_MessagesReceived(playerid));
SendClientMessage(playerid, -1, szString);
}
return 1;
}