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OnPlayerClickPlayerTextDraw
Description
This callback is called when a player clicks on a player-textdraw. It is not called when player cancels the select mode (ESC) - however, OnPlayerClickTextDraw is.
Name | Description |
---|---|
playerid | The ID of the player that selected a textdraw |
PlayerText:playertextid | The ID of the player-textdraw that the player selected. |
Returns
It is always called first in filterscripts so returning 1 there also blocks other scripts from processing it.
Examples
new PlayerText:gPlayerTextDraw[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
// Create the textdraw
gPlayerTextDraw[playerid] = CreatePlayerTextDraw(playerid, 10.000000, 141.000000, "MyTextDraw");
PlayerTextDrawTextSize(playerid, gPlayerTextDraw[playerid], 60.000000, 20.000000);
PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid], TEXT_DRAW_ALIGN_LEFT);
PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid], 0x000000FF);
PlayerTextDrawFont(playerid, gPlayerTextDraw[playerid], TEXT_DRAW_FONT_1);
PlayerTextDrawLetterSize(playerid, gPlayerTextDraw[playerid], 0.250000, 1.000000);
PlayerTextDrawColor(playerid, gPlayerTextDraw[playerid], -1);
PlayerTextDrawSetProportional(playerid, gPlayerTextDraw[playerid], true);
PlayerTextDrawSetShadow(playerid, gPlayerTextDraw[playerid], 1);
// Make it selectable
PlayerTextDrawSetSelectable(playerid, gPlayerTextDraw[playerid], true);
// Show it to the player
PlayerTextDrawShow(playerid, gPlayerTextDraw[playerid]);
return 1;
}
public OnPlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys)
{
if (newkeys == KEY_SUBMISSION)
{
SelectTextDraw(playerid, 0xFF4040AA);
}
return 1;
}
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
if (playertextid == gPlayerTextDraw[playerid])
{
SendClientMessage(playerid, 0xFFFFFFAA, "You clicked on a player-textdraw.");
CancelSelectTextDraw(playerid);
return 1;
}
return 0;
}
Notes
warning
When a player presses ESC to cancel selecting a textdraw, OnPlayerClickTextDraw is called with a textdraw ID of 'INVALID_TEXT_DRAW'. OnPlayerClickPlayerTextDraw won't be called also.
Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- OnPlayerClickTextDraw: This callback is called when a player clicks on a textdraw.
- OnPlayerClickPlayer: This callback is called when a player click on another.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- PlayerTextDrawSetSelectable: Sets whether a player-textdraw is selectable through SelectTextDraw