note Help Needed
This wiki is the result of an ongoing community effort — thank you all for helping!
If you want to provide changes to this page then please click here.
GetPlayerTime
Description
Get the player's current game time. Set by SetWorldTime, or by the game automatically if TogglePlayerClock is used.
Name | Description |
---|---|
playerid | The ID of the player to get the game time of. |
&hour | A variable in which to store the hour, passed by reference. |
&minute | A variable in which to store the minutes, passed by reference. |
Returns
true - The function was executed successfully.
false - The function failed to execute. The player specified does not exist.
The current game time is stored in the specified variables.
Examples
new hour, minutes;
GetPlayerTime(playerid, hour, minutes);
if (hour == 13 && minutes == 37)
{
SendClientMessage(playerid, COLOR_WHITE, "The time is 13:37!");
}
Related Functions
- SetPlayerTime: Set a player's time.
- SetWorldTime: Set the global server time.
- TogglePlayerClock: Toggle the clock in the top-right corner.