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PlayerTextDrawGetString
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Gets the text of a player-textdraw.
Name | Description |
---|---|
playerid | The ID of the player. |
PlayerText:textid | The ID of the player-textdraw to get the text of. |
string[] | An array into which to store the text, passed by reference. |
stringSize = sizeof (string) | The size of the string. |
Returns
This function does not return any specific values.
Examples
new PlayerText:welcomeText[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
welcomeText[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "Hello World!");
PlayerTextDrawShow(playerid, welcomeText[playerid]);
new string[16];
PlayerTextDrawGetString(playerid, welcomeText[playerid], string, sizeof(string));
// string = "Hello World!"
return 1;
}
Related Functions
- PlayerTextDrawCreate: Create a player-textdraw.
- PlayerTextDrawDestroy: Destroy a player-textdraw.
- PlayerTextDrawSetString: Change the text of a player-textdraw.
- PlayerTextDrawColor: Set the color of the text in a player-textdraw.
- PlayerTextDrawBoxColor: Set the color of a player-textdraw's box.
- PlayerTextDrawBackgroundColor: Set the background color of a player-textdraw.
- PlayerTextDrawAlignment: Set the alignment of a player-textdraw.
- PlayerTextDrawFont: Set the font of a player-textdraw.
- PlayerTextDrawLetterSize: Set the letter size of the text in a player-textdraw.
- PlayerTextDrawTextSize: Set the size of a player-textdraw box (or clickable area for PlayerTextDrawSetSelectable).
- PlayerTextDrawSetOutline: Toggle the outline on a player-textdraw.
- PlayerTextDrawSetShadow: Set the shadow on a player-textdraw.
- PlayerTextDrawSetProportional: Scale the text spacing in a player-textdraw to a proportional ratio.
- PlayerTextDrawUseBox: Toggle the box on a player-textdraw.
- PlayerTextDrawShow: Show a player-textdraw.
- PlayerTextDrawHide: Hide a player-textdraw.
- IsPlayerTextDrawVisible: Checks if a player-textdraw is shown for the player.
- IsValidPlayerTextDraw: Checks if a player-textdraw is valid.
- TextDrawGetString: Gets the text of a textdraw.