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TextDrawTextSize
Description
Change the size of a textdraw (box if TextDrawUseBox is enabled and/or clickable area for use with TextDrawSetSelectable).
Name | Description |
---|---|
Text:textid | The TextDraw to set the size of. |
Float:width | The size on the X axis (left/right) following the same 640x480 grid as TextDrawCreate. |
Float:height | The size on the Y axis (up/down) following the same 640x480 grid as TextDrawCreate. |
Returns
This function does not return any specific values.
Examples
new Text:gMyTextdraw;
public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(100.0, 33.0, "Example TextDraw");
TextDrawTextSize(gMyTextdraw, 2.0, 3.6);
return 1;
}
Notes
tip
- The x and y have different meanings with different TextDrawAlignment values: 1 (left): they are the right-most corner of the box, absolute coordinates. 2 (center): they need to inverted (switch the two) and the x value is the overall width of the box. 3 (right): the x and y are the coordinates of the left-most corner of the box
- Using font type 4 (sprite) and 5 (model preview) converts X and Y of this function from corner coordinates to WIDTH and HEIGHT (offsets).
- The TextDraw box starts 10.0 units up and 5.0 to the left as the origin (TextDrawCreate coordinate).
- This function defines the clickable area for use with TextDrawSetSelectable, whether a box is shown or not.
tip
- If you want to change the text size of a textdraw that is already shown, you don't have to recreate it. Simply use TextDrawShowForPlayer/TextDrawShowForAll after modifying the textdraw and the change will be visible.
Related Functions
- TextDrawCreate: Create a textdraw.
- TextDrawDestroy: Destroy a textdraw.
- TextDrawGetTextSize: Gets the X axis and Y axis of the textdraw.
- TextDrawColor: Set the color of the text in a textdraw.
- TextDrawBoxColor: Set the color of the box in a textdraw.
- TextDrawBackgroundColor: Set the background color of a textdraw.
- TextDrawAlignment: Set the alignment of a textdraw.
- TextDrawFont: Set the font of a textdraw.
- TextDrawLetterSize: Set the letter size of the text in a textdraw.
- TextDrawSetOutline: Choose whether the text has an outline.
- TextDrawSetShadow: Toggle shadows on a textdraw.
- TextDrawSetProportional: Scale the text spacing in a textdraw to a proportional ratio.
- TextDrawUseBox: Toggle if the textdraw has a box or not.
- TextDrawSetString: Set the text in an existing textdraw.
- TextDrawShowForPlayer: Show a textdraw for a certain player.
- TextDrawHideForPlayer: Hide a textdraw for a certain player.
- TextDrawShowForAll: Show a textdraw for all players.
- TextDrawHideForAll: Hide a textdraw for all players.