warning Not Translated
This page has not been translated into the language that your browser requested yet. The English content is being shown as a fallback.
If you want to contribute a translation for this page then please click here.
InterpolateCameraLookAt
Description
Interpolate a player's camera's 'look at' point between two coordinates with a set speed. Can be be used with InterpolateCameraPos.
Name | Description |
---|---|
playerid | The ID of the player the camera should be moved for |
Float:fromX | The X position the camera should start to move from |
Float:fromY | The Y position the camera should start to move from |
Float:fromZ | The Z position the camera should start to move from |
Float:toX | The X position the camera should move to |
Float:toY | The Y position the camera should move to |
Float:toZ | The Z position the camera should move to |
time | Time in milliseconds to complete interpolation |
CAM_MOVE:cut | The 'jumpcut' to use. Defaults to CAMERA_CUT (pointless). Set to CAMERA_MOVE for interpolation. |
Returns
This function does not return any specific values.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/rotateme", true))
{
TogglePlayerSpectating(playerid, true);
InterpolateCameraLookAt(playerid, 50.0, 50.0, 10.0, -50.0, 50.0, 10.0, 10000, CAMERA_MOVE);
// x1 y1 z1 x2 y2 z2
// The camera starts off looking at (x1, y1, z1). It will then rotate and after
// 10000 milliseconds (10 seconds) it will be looking at (x2, y2, z2).
return 1;
}
return 0;
}
Notes
tip
- Use TogglePlayerSpectating to make objects stream in for the player while the camera is moving.
- You can reset the camera behind the player with SetCameraBehindPlayer.
Related Functions
- InterpolateCameraPos: Move a player's camera from one location to another.
- SetPlayerCameraLookAt: Set where a player's camera should face.
- SetPlayerCameraPos: Set a player's camera position.