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TextDrawSetPreviewModel
Description
Set the model for a textdraw model preview.
Name | Description |
---|---|
Text:textid | The textdraw id that will display the 3D preview. |
model | The GTA SA or SA:MP model ID to display. |
Returns
This function does not return any specific values.
Examples
new Text:gMyTextdraw;
public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(320.0, 240.0, "_");
TextDrawFont(gMyTextdraw, TEXT_DRAW_FONT_MODEL_PREVIEW);
TextDrawUseBox(gMyTextdraw, true);
TextDrawBoxColor(gMyTextdraw, 0x000000FF);
TextDrawTextSize(gMyTextdraw, 40.0, 40.0);
TextDrawSetPreviewModel(gMyTextdraw, 411); // Display model 411 (Infernus)
// TextDrawSetPreviewModel(gMyTextdraw, 1); // Display model 1 (CJ Skin)
// TextDrawSetPreviewModel(gMyTextdraw, 18646); // Display model 18646 (Police light object)
// You still have to use TextDrawShowForAll/TextDrawShowForPlayer to make the textdraw visible.
return 1;
}
Notes
tip
Use TextDrawBackgroundColor to set the background color behind the model.
warning
The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW
in order for this function to have effect.
Related Functions
- TextDrawGetPreviewModel: Gets the preview model of a 3D preview textdraw.
- TextDrawSetPreviewRot: Set rotation of a 3D textdraw preview.
- TextDrawSetPreviewVehCol: Set the colours of a vehicle in a 3D textdraw preview.
- TextDrawFont: Set the font of a textdraw.
- PlayerTextDrawSetPreviewModel: Set model ID of a 3D player textdraw preview.
Related Callbacks
- OnPlayerClickTextDraw: Called when a player clicks on a textdraw.