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TextDrawSetPreviewRot
Description
Sets the rotation and zoom of a 3D model preview textdraw.
Name | Description |
---|---|
Text:textid | The ID of the textdraw to change. |
Float:rotationX | The X rotation value. |
Float:rotationY | The Y rotation value. |
Float:rotationZ | The Z rotation value. |
Float:zoom | The zoom value, default value 1.0, smaller values make the camera closer and larger values make the camera further away. |
Returns
This function does not return any specific values.
Examples
new Text:gMyTextdraw;
public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(320.0, 240.0, "_");
TextDrawFont(gMyTextdraw, TEXT_DRAW_FONT_MODEL_PREVIEW);
TextDrawUseBox(gMyTextdraw, true);
TextDrawBoxColor(gMyTextdraw, 0x000000FF);
TextDrawTextSize(gMyTextdraw, 40.0, 40.0);
TextDrawSetPreviewModel(gMyTextdraw, 411);
TextDrawSetPreviewRot(gMyTextdraw, -10.0, 0.0, -20.0, 1.0);
// You still have to use TextDrawShowForAll/TextDrawShowForPlayer to make the textdraw visible.
return 1;
}
Notes
warning
The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW
and already have a model set in order for this function to have effect.
Related Functions
- TextDrawGetPreviewRot: Gets the rotation and zoom of a 3D model preview textdraw.
- PlayerTextDrawSetPreviewRot: Set rotation of a 3D player textdraw preview.
- TextDrawSetPreviewModel: Set the 3D preview model of a textdraw.
- TextDrawSetPreviewVehCol: Set the colours of a vehicle in a 3D textdraw preview.
- TextDrawFont: Set the font of a textdraw.
Related Callbacks
- OnPlayerClickTextDraw: Called when a player clicks on a textdraw.