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SetPlayerCheckpoint
Description
Sets a checkpoint (red cylinder) for a player. Also shows a red blip on the radar. When players enter a checkpoint, OnPlayerEnterCheckpoint is called and actions can be performed.
Name | Description |
---|---|
playerid | The ID of the player for whom to set a checkpoint. |
Float:centreX | The X coordinate to set the checkpoint at. |
Float:centreY | The Y coordinate to set the checkpoint at. |
Float:centreZ | The Z coordinate to set the checkpoint at. |
Float:radius | The size of the checkpoint. |
Returns
true - The function executed successfully.
false - The function failed to execute. This means the player specified does not exist.
Examples
// In this example the player's checkpoint will be set when they spawn.
// On entering the checkpoint they will receive $1000 and the checkpoint will be disabled.
new bool:gOnCheck[MAX_PLAYERS];
public OnPlayerSpawn(playerid)
{
SetPlayerCheckpoint(playerid, 1982.6150, -220.6680, -0.2432, 3.0);
gOnCheck[playerid] = true;
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
if (gOnCheck[playerid]) // if it's true
{
GivePlayerMoney(playerid, 1000);
DisablePlayerCheckpoint(playerid);
gOnCheck[playerid] = false;
}
return 1;
}
Notes
warning
Checkpoints are asynchronous, meaning only one can be shown at a time. To 'stream' checkpoints (only show them when players are close enough), use a checkpoint streamer.
Related Functions
- DisablePlayerCheckpoint: Disable the player's current checkpoint.
- GetPlayerCheckpoint: Get the location of the current checkpoint.
- IsPlayerInCheckpoint: Check if a player is in a checkpoint.
- IsPlayerCheckpointActive: Check if the player currently has a checkpoint visible.
- SetPlayerRaceCheckpoint: Create a race checkpoint for a player.
- DisablePlayerRaceCheckpoint: Disable the player's current race checkpoint.
- IsPlayerInRaceCheckpoint: Check if a player is in a race checkpoint.
Related Callbacks
- OnPlayerEnterCheckpoint: Called when a player enters a checkpoint.
- OnPlayerLeaveCheckpoint: Called when a player leaves a checkpoint.
- OnPlayerEnterRaceCheckpoint: Called when a player enters a race checkpoint.
- OnPlayerLeaveRaceCheckpoint: Called when a player leaves a race checkpoint.