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TextDrawBoxColour
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Adjusts the text box colour (only used if TextDrawUseBox 'enableBox' parameter is 'true').
Name | Description |
---|---|
Text:textid | The TextDraw to change |
boxColour | The colour. Opacity is set by the alpha intensity of colour (eg. colour 0x000000FF has a solid black box opacity, whereas 0x000000AA has a semi-transparent black box opacity). |
Returns
This function does not return any specific values.
Examples
new Text:gMyTextdraw;
public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(123.0, 123.0, "Example");
TextDrawUseBox(gMyTextdraw, true);
TextDrawBoxColour(gMyTextdraw, 0xFFFFFFFF);
return 1;
}
Notes
tip
If you want to change the boxcolour of a textdraw that is already shown, you don't have to recreate it. Simply use TextDrawShowForPlayer/TextDrawShowForAll after modifying the textdraw and the change will be visible.
Related Functions
- TextDrawCreate: Create a textdraw.
- TextDrawDestroy: Destroy a textdraw.
- TextDrawColour: Set the colour of the text in a textdraw.
- TextDrawBackgroundColour: Set the background colour of a textdraw.
- TextDrawAlignment: Set the alignment of a textdraw.
- TextDrawFont: Set the font of a textdraw.
- TextDrawLetterSize: Set the letter size of the text in a textdraw.
- TextDrawTextSize: Set the size of a textdraw box.
- TextDrawSetOutline: Choose whether the text has an outline.
- TextDrawSetShadow: Toggle shadows on a textdraw.
- TextDrawSetProportional: Scale the text spacing in a textdraw to a proportional ratio.
- TextDrawUseBox: Toggle if the textdraw has a box or not.
- TextDrawSetString: Set the text in an existing textdraw.
- TextDrawShowForPlayer: Show a textdraw for a certain player.
- TextDrawHideForPlayer: Hide a textdraw for a certain player.
- TextDrawShowForAll: Show a textdraw for all players.
- TextDrawHideForAll: Hide a textdraw for all players.