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TextDrawGetPreviewRot
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Gets the rotation and zoom of a 3D model preview textdraw.
Name | Description |
---|---|
Text:textid | The ID of the textdraw to get rotation and zoom of. |
&Float:rotationX | A float variable into which to store rotationX coordinate, passed by reference. |
&Float:rotationY | A float variable into which to store rotationY coordinate, passed by reference. |
&Float:rotationZ | A float variable into which to store rotationZ coordinate, passed by reference. |
&Float:zoom | A float variable into which to store zoom value, passed by reference. |
Examples
new Text:gMyTextdraw;
public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(320.0, 240.0, "_");
TextDrawFont(gMyTextdraw, TEXT_DRAW_FONT_MODEL_PREVIEW);
TextDrawUseBox(gMyTextdraw, true);
TextDrawBoxColor(gMyTextdraw, 0x000000FF);
TextDrawTextSize(gMyTextdraw, 40.0, 40.0);
TextDrawSetPreviewModel(gMyTextdraw, 411);
TextDrawSetPreviewRot(gMyTextdraw, -10.0, 0.0, -20.0, 1.0);
new Float:rotationX, Float:rotationY, Float:rotationZ, Float:zoom;
TextDrawGetPreviewRot(gMyTextdraw, rotationX, rotationY, rotationZ, zoom);
// rotationX = -10.0
// rotationY = 0.0
// rotationZ = -20.0
// zoom = 1.0
return 1;
}
Related Functions
- TextDrawSetPreviewRot: Sets the rotation and zoom of a 3D model preview textdraw.
- PlayerTextDrawSetPreviewRot: Set rotation of a 3D player textdraw preview.
- TextDrawSetPreviewModel: Set the 3D preview model of a textdraw.
- TextDrawSetPreviewVehCol: Set the colours of a vehicle in a 3D textdraw preview.
- TextDrawFont: Set the font of a textdraw.
Related Callbacks
- OnPlayerClickTextDraw: Called when a player clicks on a textdraw.