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opcodes

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This page contains all of the action/opcode IDs used by SendClientCheck.

opcodePurpose
72The uptime of player's computer
71The checksum of given model's ColModel (data in CColModel class)
70The checksum of given model's CModelInfo (data in CModelInfo class)
2Returns 32 flags of entity in CPhysical (if player is in vehicle, it sends data related to vehicle, if player is on foot, well.. it's player)
5This one makes checksum of size bytes from arg + offset address (GTA memory) and returns it into response argument, and arg should be within GTA memory boundaries
69this one makes checksum of size bytes from arg + offset address (SAMP memory) and returns it into response argument, and arg should be within GTA memory boundaries (0x0 - 0xC3500)