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SetPlayerName
Description
Sets the name of a player.
Name | Description |
---|---|
playerid | The ID of the player to set the name of. |
const name[] | The name to set. Must be 1-24 characters long and only contain valid characters (0-9, a-z, A-Z, [], (), \$ @ . _ and = only). |
Returns
1 The name was changed successfully
0 The player is not connected or the name is already in use
-1 The name can not be changed (it's less than 3 symbols, too long or has invalid characters)
Examples
// Command simply sets the player's name to to "Superman" if possible, with no error checking or messages.
if (strcmp(cmdtext, "/superman", true) == 0)
{
SetPlayerName(playerid, "Superman");
return 1;
}
// Command sets the players name to "Superman" if possible, informs the player of
// any errors using a "switch" statement.
if (strcmp(cmdtext, "/superman", true) == 0)
{
switch (SetPlayerName(playerid, "Superman"))
{
case -1:
{
SendClientMessage(playerid, 0xFF0000FF, "The name has invalid characters or it's out of length.");
}
case 0:
{
SendClientMessage(playerid, 0xFF0000FF, "Unable to change your name, someone else is known as 'Superman' already.");
}
case 1:
{
SendClientMessage(playerid, 0x00FF00FF, "You are now known as 'Superman'");
}
}
return 1;
}
Notes
warning
- Changing the players' name to the same name but with different character cases (e.g. "John" to "JOHN") will not work.
- If used in OnPlayerConnect, the new name will not be shown for the connecting player.
- Passing a null string as the new name will crash the server. (Fixed in open.mp)
- Player names can be up to 24 characters when using this function, but when joining the server from the SA-MP server browser, players' names must be no more than 20 and less than 3 characters (the server will deny entry). This allows for 4 characters extra when using SetPlayerName.
Related Functions
- GetPlayerName: Get a player's name.
- IsValidNickName: Checks if a nick name is valid.
- AllowNickNameCharacter: Allows a character to be used in the nick name.