note Help Needed
This wiki is the result of an ongoing community effort — thank you all for helping!
If you want to provide changes to this page then please click here.
TextDrawIsProportional
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Checks if a textdraw is proportional.
Parameters
Name | Description |
---|---|
Text:textid | The ID of the textdraw to check. |
Return Values
Returns true if the textdraw is proportional, otherwise false.
Example Usage
new Text:gMyTextdraw;
public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(100.0, 33.0, "Example TextDraw");
TextDrawSetProportional(gMyTextdraw, true);
if (TextDrawIsProportional(gMyTextdraw))
{
// Textdraw is proportional
}
else
{
// Textdraw is not proportional
}
return 1;
}
Related Functions
- TextDrawCreate: Create a textdraw.
- TextDrawDestroy: Destroy a textdraw.
- TextDrawColor: Set the color of the text in a textdraw.
- TextDrawBoxColor: Set the color of the box in a textdraw.
- TextDrawBackgroundColor: Set the background color of a textdraw.
- TextDrawAlignment: Set the alignment of a textdraw.
- TextDrawFont: Set the font of a textdraw.
- TextDrawLetterSize: Set the letter size of the text in a textdraw.
- TextDrawTextSize: Set the size of a textdraw box.
- TextDrawSetOutline: Choose whether the text has an outline.
- TextDrawSetShadow: Toggle shadows on a textdraw.
- TextDrawSetProportional: Scale the text spacing in a textdraw to a proportional ratio.
- TextDrawUseBox: Toggle if the textdraw has a box or not.
- TextDrawSetString: Set the text in an existing textdraw.
- TextDrawShowForPlayer: Show a textdraw for a certain player.
- TextDrawHideForPlayer: Hide a textdraw for a certain player.
- TextDrawShowForAll: Show a textdraw for all players.
- TextDrawHideForAll: Hide a textdraw for all players.