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OnPlayerEditAttachedObject

คำอธิบาย

This callback is called when a player ends attached object edition mode.

NameDescription
playeridThe ID of the player that ended edition mode
EDIT_RESPONSE:response0 if they cancelled (ESC) or 1 if they clicked the save icon.
indexThe index of the attached object (0-9)
modelidThe model of the attached object that was edited
boneidThe bone of the attached object that was edited
Float:fOffsetXThe X offset for the attached object that was edited
Float:fOffsetYThe Y offset for the attached object that was edited
Float:fOffsetZThe Z offset for the attached object that was edited
Float:fRotXThe X rotation for the attached object that was edited
Float:fRotYThe Y rotation for the attached object that was edited
Float:fRotZThe Z rotation for the attached object that was edited
Float:fScaleXThe X scale for the attached object that was edited
Float:fScaleYThe Y scale for the attached object that was edited
Float:fScaleZThe Z scale for the attached object that was edited

ส่งคืน

1 - Will prevent other scripts from receiving this callback.

0 - Indicates that this callback will be passed to the next script.

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ตัวอย่าง

enum attached_object_data
{
Float:ao_x,
Float:ao_y,
Float:ao_z,
Float:ao_rx,
Float:ao_ry,
Float:ao_rz,
Float:ao_sx,
Float:ao_sy,
Float:ao_sz
}

new ao[MAX_PLAYERS][MAX_PLAYER_ATTACHED_OBJECTS][attached_object_data];

// The data should be stored in the above array when attached objects are attached.

public OnPlayerEditAttachedObject(playerid, EDIT_RESPONSE:response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
{
if (response)
{
SendClientMessage(playerid, COLOR_GREEN, "Attached object edition saved.");

ao[playerid][index][ao_x] = fOffsetX;
ao[playerid][index][ao_y] = fOffsetY;
ao[playerid][index][ao_z] = fOffsetZ;
ao[playerid][index][ao_rx] = fRotX;
ao[playerid][index][ao_ry] = fRotY;
ao[playerid][index][ao_rz] = fRotZ;
ao[playerid][index][ao_sx] = fScaleX;
ao[playerid][index][ao_sy] = fScaleY;
ao[playerid][index][ao_sz] = fScaleZ;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Attached object edition not saved.");

new i = index;
SetPlayerAttachedObject(playerid, index, modelid, boneid, ao[playerid][i][ao_x], ao[playerid][i][ao_y], ao[playerid][i][ao_z], ao[playerid][i][ao_rx], ao[playerid][i][ao_ry], ao[playerid][i][ao_rz], ao[playerid][i][ao_sx], ao[playerid][i][ao_sy], ao[playerid][i][ao_sz]);
}
return 1;
}

บันทึก

warning

Editions should be discarded if response was '0' (cancelled). This must be done by storing the offsets etc. in an array BEFORE using EditAttachedObject.

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